<<if visited() gte 2>>
The dog growled as you reentered the room. His eyes locked sharply onto your form.
[[walk toward the dog]]
[[dining]]
[[kitchen]]
[[laundry]]
<<else>>
Entering north through the crooked, purple door, you see an entry way...
The walls stacked with shelves of creepily pristine shoes, all sizes, all colors, but all Jordans sneaker shoes....
Looking left towards the west, the room opens into a large layout. The walls are painted different shades of grey and brown, the ceiling is high as if to encourage the cobwebs and spiders to call it their home..
A creaking couch sat, used and abused facing west toward the TV. It sat high on the wall, below it was a cabinet entangled in gaming cords and controllers. There was no way to open the creaking cabinets, and it looked as if the cords would entangle anything in their path...
In the southwest corner sat an ottoman with a lanky, growling doberman. His teeth bared and his eyes red with anger...
[[move to dining|dining]]
[[walk toward the dog]]
<</if>>
<<if visited() gte 2>>
You wander around the dusted surfaces, sure that the spiders crawled along your shivered spine.
[[living]]
[[kitchen]]
<<else>>
Moving carefully North, you enter the dining room.
The layout is open, the only difference between the living room and dining is the transition from padded carpet to stained, creaking hardwood floors.
A table sat in the middle, dusty and deserted. Atop it lay papers, kids drawings and various projects the family once held dear.
The Western wall was decorated with teacups and saucer dishes hung from the wall. Most were cracked, if not completely shattered on the floor below.
To the North, a glass door lay open, the curtains swaying outside into the dark farmland beyond. Howls from Coyote echoed in through the open glass door. Next to the door sat an old bookshelf, cluttered with rocks, crystals and torn through books. Bugs had eaten through the pages, spiders crawled over the abandoned spines like a race.
[[kitchen]]
<</if>><<if visited() gte 2>>
Reentering the kitchen, the stale smell wafts around your body as you move.
You look at your optons to leave
[[laundry]]
[[living]]
[[dining]]
[[Cabinets]]
[[hall]]
<<else>>
Walking East from the bookshelf, you enter the similarly open kitchen.
A curved Island separates the kitchen from the dining and living room. [[Cabinets]] cover the upper walls, all of which are decorated with pictures of the family that once lived here.
They start out with sweet childhood photos in Seattle, birthday pictures, and first day of school pictures. The further East you walk, the more they show the true family.
Pictures showing a tense family, less of the kids show up in each photo until only one, sad, bald man remains.
On the Eastern wall, a fridge and an oven sit, rotten smells wafting from their closed doors.
Moving South, the pantry is cracked slightly open, and when the door opens wider, a hot smell of rot hits your nose. The floor is caked in rotten vegetables, and each tier of the pantry has rotten, molded foods.
[[laundry]]
[[retreat into living|living]]
<</if>>The laundry room sits just south of the pantry. You open the door to a flood of moths, brushing and flying around you, through your hair and into your clothes. Once they disperse, the room is shown to be covered in dust. Dust, mothballs, and tattered clothes. Small boy shirts with sports teams on them, long, modest dresses, all ripped to shreds.
[[hall]]
[[kitchen]]
[[living]]<<if visited() gte 2>>
The lights flickered. as you wandered the hall.
[[kitchen]]
[[living]]
[[bath one]]
[[bed one]]
[[bed two]]
[[bed three]]
[[bed four]]
<<else>>
Moving East, you enter a dim hallway. The walls are cracked, paint peeling off of them and the sparse lights flicker. The hall is thin, making it feel as if the walls are caving in on you. Halloween pictures sat crooked on the Northern wall. The family was dressed as a group, but as you walk East, less people showed in the pictures. Soon, nothing but a foggy picture of the lone apple tree in the front yarn hung from the wall. The hall turns toward the South. The light at the end has gone completely out, so the hall gradually turns into a sickening pitch black.
[[bath one]]
[[bed one]]
[[bed two]]
[[bed three]]
[[bed four]]
<</if>>A door hung slightly open on the western curve of the hall. Entering, you see moonlight shining from a skylight above. Two sinks and a broken mirror sit above a dusty, cluttered counter space. The left sink drips every few seconds and you can swear that you hear something moving in the other room. A door to the South is closed. The door remains shut but the light in the room casts an eerie glow under the door. Red trickles slowly from under the door. Opening it, you see the bathtub full of blood. The faucet casts a steady, small stream, allowing the tub to start to overfill.
[[hall]]Upon entering, you see a bed against the Eastern wall. A foul smell wafts from the bed and upon closer inspection, you see rats decomposing on the mattress. 5 rats, all in various stages of decomposition. To the south, a closet sits closed. Opening the door, a sea of alcohol bottles pour out and over you, shattering against the floor and filling the room with rot and wine.
[[bath two]]
[[hall]]To escape the horrid smell, you run into the attached bathroom to the Northwest. The room is quiet, eerily so. To the right of the door sits a bathtub. In it is a hissing black and white cat, scared at your sudden presence. To the left is the toilet and shower. The shower is tall and thin, the glass fogged. You open the glass door slowly and take a few steps back in shock. An elderly woman sat crumpled on the floor. She had clearly been dead for a while, as her liquid rot seeped into the drains.
[[bed one]]The next door down the hall from the bedroom is silent. Entering, you can hear hospital heart monitor machines. A hospital bed is empty, sat alone in the middle of the room. An old TV plays old sitcoms, the audio slightly distorted and the images glitch.
[[hall]]The end of the hall comes to a fork of two doors. Entering the East one, the room seems normal. A typical teen girl room. The walls are a bright blue, but time and dirt has dusted them down into something old and pale. On the Southern wall sits a tall bird cage. Something small for parakeets, nothing more. Instead you find a frightening amalgamation of various birds. Wings in places they should be, an incomprehensible amount of agonizing eyes staring back at you. It trashes against its cage, desperate to get to you, to draw blood.
[[hall]]Running from that room, you enter the last room in the house. Its dark. To the Northwest, in the closet, sits a desk. The monitor of the computer flickers on and off. Instead of a bed where one would normally be, a long, huge fish tank takes up the entire western wall. Something frightening swims in the depths. You look away for a second before something thunks against the thick glass of the tank. Whipping back around, you see the face of an axolotl. He is big, bigger than any axolotl should be. He swims back and forth through the tank, his beady eyes never leaving you. Occasionally he thunks against the glass, trying to break it, trying to escape.
[[hall]]You step closer to the dog, his growls deepen and he stands from his ottoman thrown.
[[retreat to living|living]]
[[step closer]]You take another step
and another...
and another....
the dog jumps down from his cushion. His mouth foamed a dull white.
[[fight the dog]]<<if visited ("Cabinets") gte 1 and $food is "food">>
The dog lunges at you. You feel $food that you grabbed and throw it toward the muscled mass of dog
<<elseif $food is "franz cherry pie">>
He was briefly distracted, catching the pie in his mouth and splattering sticky cherry filling. He ate it quickly, no longer growling as he looked at you. His mouth was stained red, but you could pass. [[explore the cables|cables]]
<<elseif $food is "a molded apple">>
The dog grabbed the apple, immediatly spitting it out and lunging again. He caught your arm in his mouth and dragged you to the ground. You could feel every time his sharp teeth sunk into you, and slowly you lost conciousness as he fed.
<<elseif $food is "a handful of cheez itz">>
His gaze follows the cheeze its as they scatter and he slowly eats every single one off the floor. He seems grateful for the food and allows you to pass. [[explore the cables|cables]]
<<elseif $food is "fermented greenland shark">>
He grabs the shark from the air, taking a single bite before dropping it on the ground. He sniffs it before throwing up, the smell of the old, far spoiled fermented shark too much for him. His gaze follows back up to you before lunging and slowly tearing you apart.
<<else>>
You brace for the dog to hit your body. He lunges atop you and you strugle briefly. His teeth sink into your arm, then your neck. Blood pooled between the two of you, and as he ate your flesh, you watched as your blood sank into the carpet of the house.
<</if>>You creak open a cabinet and find <<cycle "$food" autoselect>>
<<option "franz cherry pie">>
<<option "a molded apple">>
<<option "a handful of cheez itz">>
<<option "fermented greenland shark">>
<</cycle>>
this might be helpful....
[[back|kitchen]]
You carefully wander past the dog and toward the cabled tv stand. The cables and wires seemed to shuffle, move on their own.
[[step|cables kill]] [[closer|cables live]]You take a step forward toward the cables, looming over them to get a closer look.
They move quick
a cable slams through your eye, faster than you can react.
The blood coats the wirey sheen and drips to your feet
you grasp at the cord, trying to tear it from your skull.
you can feel it wrap around your skull, shattering your muscles and bones.
it squeezed
you dropped<<set $food to "food">>you take a step forward, looming over to get a closer look. They shuffle slightly, curling weakly around your ankle.
[[living]]
[[dining]]